7/27/2023 0 Comments James bond 007 nightfire gamecube![]() Most of the time you will fail the mission objective rather than being outright killed. The game is very generous with its armor power-ups as well. If soldiers do not get the drop on you or have the numbers advantage you can walk away from most firefights unscathed. In the years since Goldeneye’s release titles like Half Life raised the bar on AI, leaving Nightfire lacking in this regard. Overall this is not an especially difficult game on the default setting. But the nebulous mission objectives and lack of checkpoints make it frustrating. Driving a car turned submarine should be cool and sort of is. The only level I was not particularly fond of is Deep Descent. This one is a little messy as the framerate is unstable but thankfully it mercifully short. Alpine Escape is one long turret sequence as you man the guns while Zoe drives. The first two driving stages are incredibly similar to those in the previous game which is a good thing if it ain’t broke don’t fix it. Nightfire, while primarily a first person shooter, varies its gameplay from time to time with a few vehicle based sequences. They sprinkle moments like these throughout the entire game and give huge incentive to replay each mission again. You can also open a ceiling grate to the security room to avoid finding the door code. Night Shift has a heavy emphasis on stealth to avoid the security guards raising the alarm. As an example in Double Cross you can travel through a hidden vent to get around the unsuspecting Yakuza and take them out one by one silently. While going in guns blazing is often the easiest route utilizing stealth will usually grant more mission points towards end level awards. Even the simplest mission often has more than one way to complete your objectives. The mission variety is possibly the game’s greatest strength. The huge variety in weapons is a joy to use as the controls are easy to master. While you are given the necessary tools for each job some can find hidden items or perform Bond actions in set areas. There is a greater variety in gadgets this time around as well as a more stealth. Objectives evolve as you progress with each mission usually comprising multiple parts. Each mission sets you up with specific mission objectives, be it infiltrating a party stealthily or photographing key elements. Those familiar with Agent Under Fire will be able to jump right in. It doesn’t hurt that it has Pierce Brosnan’s digital likeness as well as a bevy of beautiful femme fatales to lend it an air of authenticity. You will recognize set piece moments here and there and while it is derivative the story is very enjoyable. ![]() While the story is original it takes bits and pieces from the best Bond films. Nightfire follows Bond as he attempts to thwart corrupt businessman Raphael Drake from stealing a new missile guidance system and using it to destroy the world. The sequel 007: Nightfire is an excellent follow-up with a better story, more gadgets, and action and continued the streak Electronic Arts were on with the license. Agent Under Fire was a pretty good original story that hit the right notes but leaned less on the secret agent part of the equation for more action. For the purposes of this review we will ignore 007 Racing. While the few side-scrolling action games for previous systems were middling at best for the most part his 3d adventures have been excellent. ![]() Goldeneye: 007 for Nintendo 64 presented a sea change in how the James Bond license would be handled going forward. Developer: Eurocom Publisher EA Games Released: NovemGenre: FPS Platform: PS2, GameCube, Xbox ![]()
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